![]() In chapter four, we'll look at Splines and how to use those to generate fluids. Both as a drip - such as off of a rope or clothing line - and as well as a water path in the air, such as you see in soda commercials and gravy commercials. In chapter five, we'll go into Vertex Map. ![]() The Mesher has a channel manager that creates different vertex maps based on X, Y, and Z position. It can also be set up to create a gray-value depending on the speed of your mesh. This can be combined with a colorizer and Vertex Map Shaders to create elaborate and unique material effects. Lastly, we'll go over how to set up your materials. Most of the other tricks in Realflow are for figuring out how to get the particles and mesh to simulate the way you want, and I'll show you some of my personal tricks for creating subsurface materials, some caustics, some ray-tracing, and to get motion blur to make the most of your simulation.This second version of RealFlow | Cinema 4D brings the plugin closer to the main RealFlow software and comes with even tighter and more robust integration with the native Cinema 4D tools. ![]() RealFlow | Cinema 4D 2.5 adds some of the most recent RealFlow features, such as the new Multiphysics solver and the possibility for interaction between different fluids in the same scene. Cinema 4D users can now enjoy the faster and easier workflow inside the Cinema 4D interface, plus the latest RealFlow developments for their high-end small and medium scale fluids. ![]()
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